1/31/2024 0 Comments Rail Route for ipod download![]() ![]() More IC contracts (40 % now, was 10 %) select their mandatory stop only from stations en route from origin to destination IC contracts selecting their mandatory stop from all stations (60 % now, was 90 %) select the station proportionally by weight (was: the highest was selected) UPDATE: Berlin Hbf in Berlin map split to tief and hoch station to prevent confused routing NEW: Go to platform command can send the train to correct platform even before Reuse command switches the leg NEW: Delayed stops are now marked as delayed in the train bottom bar schedule UPDATE: Single allocated connections can be cleared by Secondary ActionįIX: Accepting contract from Offered Contracts panel ended in broken state as contract to highlight was not present in Active Contracts just after accepted (wait needed)įIX: Contract breaking penalty is not being written correctly to the text file (it was doing the opposite)įIX: Contract detail view shows the default max speed value instead of the value that has been set from the editor when the contract has been madeįIX: Contract schedule detail in contract menus showed above contract listing even when there was space below itįIX: Contract schedule not being shown correctly in contract bottom bar in the editorįIX: Delete button was cutoff in contracts menu for offered contracts and contracts in editor when horizontal scrolling was activeįIX: Fixing wrong tunnel connector in some maps (caused by an old error)įIX: Left info panels stayed scrolled up after dragging the scrollbar with the mouse in a contract focus view and then exiting the viewįIX: Loading or starting a new game after finishing a timetable map did not reset the game speedįIX: Restored missing localization for editor station reachability inaccurate warning and fixed typoįIX: Revert in Contract Configuration did not redraw average speed indicatorsįIX: Shunting and stabling sensor using the wrong rule when more than one rule is configured to the same station but with different commands for each composition stateįIX: There was no way to set the stop duration of the train in rush hour editor as the station visits view where completely hiddenįIX: Track allocation state is not being changed from shunting to occupied when the attach loco commands finishes executingįIX: Trains were duplicated in Editor after export to trains.txt, import, save & load UPDATE: Localizations (nl: all zh-Hans: research, tutorials, ui no: ui ru: ui) UPDATE: Importing contracts from text file in the editor will get rid of all the current contracts and adds the imported ones There are a ton of other ideas we've been throwing around for updates later in the game's life.UPDATE: Attach loco command can be enqueued to train shunting queue even if Detach loco command is enqueued to be executed elsewhere than the train currently is Is that all? No! That's just a list of what we will be doing right after Early Access release. Map events – include a random event or a story line into your maps, make them more interesting.Freight Yard Maps – handle the incoming and outgoing freight cars.Shunting – trains compositions, attaching / detaching of the cars.We're in early access because we have so many ideas that we'd like to add before a full release! Our current planned features include: ![]() It's up to you!ĭon't forget to share your creation through the Steam Workshop! More to come Recreate your favorite junction, build your hometown from scratch or design a railroad of your own. Have your own grand plans for a scored level's timetable? Want to design your own endless map? You can! The game comes with a built-in editor which allows you to build anything you want within the game engine's limits.
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